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Motocross Suspension - What are they talking about?
Modern motocross suspension has a lot of adjustment and tuning that you can do with it. Every
rider can benefit by spending a little time getting to know what their bikes suspension is
capable of. Here are a few of the terms used and some brief explanations.
Compression Dampening
Compression dampening controls how the suspension compresses. An adjustable valve lets a certain
amount of oil through the suspension and controls the speed at which it travels through its
stroke.
High speed - High speed compression dampening allows you to adjust the suspension rate when
the suspension is moving at high speed. Hitting a big square edged bump will cause the forks or
rear
shock to move through their travel at a high speed.
Low speed - Low speed compression dampening adjusts oil flow through the base valve and would
be used for tuning the suspension when you are hitting obstacles that are more rounded or
perhaps landing on the down ramp of a jump, any situation where the suspension is moving though
its travel at a slower speed.
Keep in mind that high and low speed suspension tuning is more about how fast the motocross
suspension
components are travelling in relation to the bike, not how fast the bike is travelling on the
track.
Rebound Dampening
Rebound dampening controls how fast the suspension returns to its full travel
after it's been compressed by hitting an obstacle or bump. If your rebound dampening is set too
fast the bike may have a tendency to kick up over braking bumps or when accelerating out of
corners. If it's set too slow the suspension can pack down over a series of bumps because the
shock or forks can't return to full travel quickly enough before they hit the next bump.
Spring Rates
Spring rates are the numbers used to indicate the stiffness of the spring, either fork springs
or shock spring.
Wheelbase Length
Wheelbase is the measure of the distance between the front wheel and back wheel. Bringing your
rear wheel forward in the swingarm will decrease your bikes wheelbase and will make the bike
quicker to turn in corners. Increasing your wheelbase makes the bike more stable at high speeds.
Fork Leg Height
Fork leg height is adjusted by moving your fork legs either up or down in the triple clamps. This
has a similar effect to changing your wheelbase. If the fork legs are high in the triple clamps,
the wheelbase is effectively shortened and the bike turns in faster. Dropping the fork legs down
makes the bike more stable at speed.
Fork Leg Spike and Stiction
Fork leg spike is used to describe a harsh feeling as the forks (or shock) move through their
travel. It is usually caused by a mismatch in the suspension tuning between the front and rear
of the bike. One end will be trying to move at a different rate than the other and this can cause
a feeling of harshness.
Stiction is the term used to describe the friction of the motocross suspension components moving
against
each other. Manufacturers
use special coatings on the fork leg inners and specially designed seals to try to minimise the
amount of stiction in the suspension.
Bottoming
Bottoming is when the suspension uses all of its travel. If your suspension is way too soft it
will bottom out with a crunch and feel quite nasty. If your suspension is tuned correctly it
should just lightly bottom out, that's fine, after all you want to be using all of your
suspension's travel.
These are just some of the terms used when working with motocross suspension. Most owners manuals
have a pretty good section on tuning and adjusting your bikes suspension. It's a very worthwhile
exercise to experiment with the settings on your bike, a well handling bike is an easier bike to
ride and that means quicker lap times as well.
Now that you're armed with a little knowledge of motocross suspension, click here to find out how to set the static and laden sag for your bike.
Rick Johnson, from Too Tech Suspension, wrote a couple of informative articles for off-road.com on how to go about setting up your motocross suspension. Read
Part 1
and
Part 2
here.
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